Stephen SorkinStanford University “Efficient Collision Detection for Flexible Objects” This paper presents an efficient algorithm for determining
whether two deformable, non-convex objects are in collision. The algorithm
is based on sphere-tree hierarchies and provides a method to quickly
adjust the hierarchies when the objects deform. Although the algorithm
allows for arbitrary deformations of the objects, the actual collision
query remains most efficient when the deformation from the original
object remains bounded. Like Quinlan's algorithm on which this
work is based, we allow for query-time settable error rates to provide
a continuum of information between collision detection and exact distance
computation. Empirical evidence demonstrates that the algorithm
provides real-time performance on useful-sized models. |