Dinesh K. Pai Professor,
Department of Computer Science, University of British Columbia, Vancouver,
Canada
“Tradeoffs in Interactive Deformation
Simulation”
Interactive simulation is not just an
effort in making traditional engineering simulations run faster. Rather,
it requires designing new types of algorithms which respect real-time
constraints first, while being as accurate as possible for the task. It
requires a critical analysis of the purpose of the simulation, taking into
account the needs and knowledge of the human user of the simulation. It
requires integrated multimodal simulation with synchronized visual,
haptic, and auditory feedback to the user. It may require new
types of reality-based models, which rely on measurements more than on
idealized physical models. I will discuss these issues and
illustrate them with examples from my group's research, including
interactive simulation of deformation, sound, and contact texture, and
reality-based modeling of deformation.
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