Dinesh K. Pai
Professor, Department of Computer Science, University of British Columbia, Vancouver, Canada

 

“Tradeoffs in Interactive Deformation Simulation”


Interactive simulation is not just an effort in making traditional engineering simulations run faster. Rather, it requires designing new types of algorithms which respect real-time constraints first, while being as accurate as possible for the task. It requires a critical analysis of the purpose of the simulation, taking into account the needs and knowledge of the human user of the simulation. It requires integrated multimodal simulation with synchronized visual, haptic, and
auditory feedback to the user.  It may require new types of reality-based models, which rely on measurements more than on idealized physical models.  I will discuss these issues and illustrate them with examples from my group's research, including interactive simulation of deformation, sound, and contact texture, and reality-based modeling of deformation.

 


http://www.cs.ubc.ca/~pai